Concepts a major publisher wouldn’t go for because they’d be too daring, risky or not mainstream-compatible enough. Because that’s where many unique concepts are born. ![]() What I’m always looking at in general is the independent gaming scene. And to this day we still frequently receive questions from people who just started playing or still are playing Diggles.ĭo you guys have any role models or such?Īs in developers we’re always keeping an eye on? No, not really. ![]() If you look at the gameplay and the focus of the game, one could say that it goes along the lines of what one might call ‘German game design’, but it also incorporated lots of neat ideas and humor. Our first game was Diggles, which can be considered a ‘dwarf management’ & business sim. Not just contract jobs for some third-party company. We simply wanted to build our own company, a team focussed on developing new, unique and interesting IPs. Well, SEK founded in 1998 by Carolin Batke, Carsten Orthbandt, Ingo Neumann and me. ![]() Warner Interactive, Microprose and Microsoft are some of the partners I got to work with earlier in earlier before we started out own business.Ĭan you give us more about your company SEK? SEK isn’t my first venture into this business I’ve been working in the industry for more than 15 years now. I’m also one of the managing directors of SEK. Hi! My name’s Thomas Langhanki and I’m the lead designer and art director on ParaWorld. First off, can you tell us some info about yourself?
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